Until now, the neural processing required to visually recognize even simple objects has been extremely difficult to recreate.
That may be changing. Harvard and MIT engineers recently demonstrated a way to create improved artificial visual systems using genetic screening techniques and Graphics Processing Units (GPUs)--the same technology that render life-like graphics in video games.
The goal is to reverse engineer the human visual system with its hundreds of millions of processing units. But creating an artificial system that mimics our enormously complex biological system calls for more than just massive computing power. Lacking the information to build a computer system that can imitate the brain, researchers turned to screening techniques in molecular biology, where multiple organisms are screened in parallel.
Exploiting the power of GPUs using cheap, readily available off-the-shelf components allowed the team to create a powerful parallel computing system. The team constructed thousands of models, and screened for those that best performed object recognition. The resulting models accurately identified a range of objects on random natural backgrounds as position, scale and rotation were varied.
Had researchers relied on ordinary CPUs, creating similar models would have taken years or cost millions in computing hardware. Instead, they achieved the same result in one week at a fraction of the cost.
Researchers noted that their high-throughput approach could be applied to face identification, object tracking, pedestrian detection for automotive applications, and gesture and action recognition.
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Alex A. Kecskes has written hundreds of published articles on health/fitness, "green" issues, TV/film entertainment, restaurant reviews and many other topics. As a former Andy/Belding/One Show ad agency copywriter, he also writes web content, ads, brochures, sales letters, mailers and scripts for national B2B and B2C clients.